![]() Like a bird, holy water, and clock lancet will probably be the bird for me. I mostly only take the bird when presented with only options of primary slot stuff that I think is worse. So you're either rushing levels into two not-so-good weapons and just hoping to eek through the early game or you're not upgrading them until late and basically have two empty weapon slots until then. Yep, and like I mentioned I think the individual birds are fairly subpar. Oh, I also finally managed to get enough stuff going on the screen to cause slowdown. I've already got my money's worth out of it though. That said, I think I'm mostly done until there's a big content update. I haven't tried the barb with a fully upgraded whip, but that and the cooldown skills seems like a good alternative to the books for a defensive "shield". Being able to throw that much extra stuff, no matter what the stuff is, is pretty nice. I'm not a fan of the daggers, but the barb's extra projectile for all attacks makes him super compelling for me, especially with the starting extra projectile and the projectile ring. The skeleton's weapon seems to peak mid-game, and then gets eclipsed by synergized weapons for DPS. The priest that starts with the book is really hard to keep alive at first, but scales well once you can get a couple levels into the book. I reset my coins to buy the extra projectile, max XP, and max luck, and that worked well. The fully upgraded book is an amazing defensive weapon, but does a small amount of damage compared to the other synergized weapons. The two big damage dealers were the birds and the rays at 1.4m damage each. Those giant bats and werewolves have too many damn HP, and the flocks of bats will often push them into you. The Woods still kick my ass - haven't gotten further than ~15 minutes in. I got the armor upgrade, but never actually ended up taking any damage.įun fact - if you run out of things to upgrade, you're given a choice of getting a minor heal or small amount of gold on level up and chests. Anything that managed to close the distance (boss monsters and a couple extra-tough regulars) got tagged by the enormous Garlic ring, and anything that survived that pinged down my laurel shields a level or two before falling. With maxed out AoE, Damage, and Attack Speed there were so many projectiles constantly streaming out of me that everything just melted before they got close. Armed with his bones (which are horrible to start, but upgrade really well), Garlic, Lightning, Upgraded Axes (they turn into a circling whirlwind of destruction - an amazing upgrade over their rather lackluster regular counterpart), and laurel. I've managed a successful 30-minute Library run with the skeleton that gets extra projectiles every 20 levels. Silly NL, getting me into another game I’ll waste time on for entirely too long!Įdit: beat me to the new thread creation by about 12 hours I was going to make it this evening when I woke up! Sooo close to finishing that run! I don’t have near everything unlocked yet, so I only had upgrades even possible for three of my weapons. Had a run end 30 seconds before the end last night in the library - I got careless and pinned against the bottom wall, no chance of getting out. I’ve got about an hour and a half into it, so we’ll worth the three whole dollars I spent! ![]() It is! I’m having a blast, I can play with one hand while drinking coffee at the same time, the synergies are just fun enough to be engaging… yeah. ![]() After watching NL play this over the past week? Yeah, $3 was a small price to pay to see if THIS auto-battler-ish game was what it took. I didn’t enjoy Loop Hero, and the auto-chess games or auto-pets just didn’t click with me at all. Absolute masterpiece.As I said in the rando thoughts thread, I do not like auto-battlers. I used to think this is a boring pixel game from 20 years ago, until I bought and played it. ☐ The game itself is a big terrarium for bugs It's currently obtainable only by morphing Mortaccio. Sometimes they detach and start flying around, dealing base damage times Amount. Big spinning arms appear around the player. ![]() Anima of Mortaccio fires bones just like the base Bone weapon, but the bones accelerate after every bounce. ![]() He gains +2 Armor, +1 Amount, and +100 MaxHP. When reaching Level 80, Mortaccio morphs into a big bone boy and his Bone weapon evolves into Anima of Mortaccio It increases enemies spawn quantity, for each single wave, by 20 per rank (max +100). They simply allow to change the background and have no other effectĪpoplexy relic: unlocks Charm PowerUp. pizzas appear on new runs after getting both relics. please remember that in stages where the background moves, there in an option to disable such movement not many light sources, but items can be dropped by diamonds very low XP gain, but high enemy density contains the 2 relics needed to unlock the Charm power up and Mortaccio's morph ability ![]()
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