![]() ![]() I once read someone call Touhou "the closest thing to an open-source fandom" and of course there's the "do they make touhou but for BOYS? -> TF2" meme and honestly that's very apropos too, TF2 is one of the latest and most advanced multiplayer games before things really went off the rails, and it's one of the few you can selfhost, it is a common cultural heritage in the way that very little will be afterwards. Can't wait for everyone to migrate to Team Comtress 2. Sadly it's also the only way to fight the bot plague, what Valve has allowed to happen to TF2 is disgusting. Enjoy ur singleplayer battlefield experience. ![]() You will never get The Division back or BF1/BFV/2042/etc. The decline of the self-hosted instance is tragic, when most of the newer games are gone they're gone. I would like to go back to the Love and War update plz, but keep the airblast changes and maybe a very few choice others, but that was peak funhaving and then the nerf bat came down for fun and meme loadouts to make the game "good for esports". The late-game balance changes (iron bomber, air strike, parachute, combo pyro nerf, everything) really all made the game worse in the name of "e-sports matchmaking" that never materialized. Can you pull off some weird bullshit that pops both their meds? fuck it go for it With 32 players actually there is a lot more flexing between classes and a whole class of multi-combo plays that become possible, it is a lot of fun on a pub server where anything can happen.Ĭustom maps (like the one 32v32 all-custom Topnotch clan server) are often balanced better for a larger number of players, but, 32v32 payload was a very fun and intense game format, it's all the fun of pubbing (fun bullshit loadouts because there's lots of room to flex) but just more focused and dynamic. Or you can use short-circuit engineers as minesweepers. A pair of krubered demos (two combos) can break through (mk V.battlefield.wmv) or you can have a really dynamic playing field with very frequent pops. Yes, it is highly spammy and teams generally run multiple combos, and that changes up the tactics a lot. My guilty pleasure was 32v32 fast spawn on the usual payload and a/d standards, with regulars it is a very fun format. Typical pl_badwater fan vs average koth_trainsawlaser enjoyer
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