![]() ![]() ![]() ![]() There are quite a few flaws to be found in Knights of the Old Republic II.Many of the game’s technical problems can be attributed to Obsidian’s reliance on the original Knights of the Old Republic game engine combined with some cuts to the testing and QA time. Instead, the flaws that made it into the game were the result of an ambitious developer attempting to create something truly extraordinary while still trying to figure out things as a team on a limited timeline. Obsidian team member Anthony Davis would later argue that LucasArts was hardly the villain of this tale as they would take on large chunks of the development process and spare additional resources when possible. They were not only given a development time that wouldn’t even be possible were it not for the fact the project would be able to borrow heavily from pre-existent in-game resources, but had to complete the game while still finding their identity. In fact, publisher LucasArts was apparently so confident in the abilities of Obsidian Entertainment to provide the next installment of the Knights of the Old Republic franchise that, despite the developer’s considerable head start, they gave them a mere 14 months to finish the game and a skeleton crew to work with.ĭeveloper Obsidian and the considerable talent among their founding members may have not been the typical recipients of the “get it done” video game sequel, but their situation was fairly standard for such an arrangement. His usual devotion to the source material of any adaptation he worked on was especially necessary in this case, as Knight of the Old Republic took place in a period barely referenced by the Star Wars films, but was also just another sign that Knights of the Old Republic II was in the right hands. Buy Star Wars: Knights of the Old Republic II on Amazonįor his work on Knights of the Old Republic II: The Sith Lords, Avellone reportedly grabbed every single piece of media and content he could get his hands on that bore the Star Wars name. ![]()
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